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  • 2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.
  • Serious Game Engine Shootout In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.
  • Playing with Fire: Enemy Dolls In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

Serious Games Summit GDC 2007 Call For Papers Opens[08.10.06]

The CMP Game Group (which also runs the Serious Games Source and Gamasutra websites) has announced that the Serious Games Summit GDC 2007, to be held in San Francisco as part of the Game Developers Conference on March 5th and 6th, has opened its call for papers. The event's call for papers will be open through September 5, 2006.

The SGS GDC 2007 program is seeking submissions for the following conference tracks:

- Assessment & Results
(Focusing on how to showcase emerging results from successful projects)

- Behind the Game
(Focusing on demystifying and debating the serious game development process, the industry, talent and technologies)

- Business & Deals
(Focusing on business models and methods that enable the market to thrive)

- Game Design
(Focusing on unique design issues related to serious games as well as tried and true methods)

- Learning & Instructional Theory
(Focusing on learning in games and how cognitive science, instructional design and game development can work together)

- Products within Projects
(Focusing on the relationships between core serious game products and their parent projects)

The Summit's purpose is to provide a platform for game developers, buyers and industry professionals to exchange ideas and advance the state of the art of serious games development in areas such as corporate training, education, first responders, government, health, military, science, and social change.

"Next year's summit will revolve around 'Taking Control' and will set the tone for two-days of sessions crafted specifically to help find solutions to the problems affecting the serious games community," said Jamil Moledina, executive director, Game Developers Conference. "Furthermore, the Serious Games Summit GDC offers a collegiate atmosphere that allows participants to network and exchange ideas with their peers in an intimate setting, making the summit a must attend for those interested in advancing the industry."

Paper submissions can be made via the official Game Developers Conference website, and more information on the summit is also available there.

By Jason Dobson
August 10, 2006 12:16:00 PM PT