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  • 2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.
  • Serious Game Engine Shootout In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.
  • Playing with Fire: Enemy Dolls In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

ANGILS Transitions To Serious Games Trade Organization[10.27.06]

Representatives from the UK-based ANGILS – the Alliance for New Generation Interactive Leisure and Simulations - have announced an official re-launch of the organization as the first trade body representing the business interests of serious games.

Originally founded in 2003 as a non-profit network group for individuals interested in the usage of games and related technologies in non-games industry applications, today's announcement marks the transition of ANGILS into a full trade organization offering membership to both individuals and organizations.

The organization will focus on the business-related issues of both serious games and emerging technologies and techniques from the digital entertainment sector (such as search and AI) that it sees as applicable to a wider audience, as well as promoting the serious games community across Europe and other territories.

Said founding chairman Professor Bob Stone, “The serious games movement has opened up a hitherto-untapped pool of expertise to the global interactive 3D community as a whole, enabling us to exploit multidisciplinary skills in arts, science and technology, heritage, human factors, AI – to mention but a handful – very early on in the evolution of this exciting field. If we also take onboard the lessons learned from the highs and lows of the Virtual Reality “era” of the 1990s, then serious gaming is set to revolutionise the way we work, learn and communicate.”

An announcement on the founding company members, as well as news of the first ANGILS showcase, coming to London's Digital Hollywood Europe on November 29th are expected shortly.

By Brandon Boyer
October 27, 2006 07:08:00 AM PT