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  • 2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.
  • Serious Game Engine Shootout In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.
  • Playing with Fire: Enemy Dolls In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

Virtual Heroes Signs 'Serious' Unreal Engine 3 License[07.31.07]

NC-based developer Virtual Heroes has announced a studio license agreement to use Epic’s Unreal Engine 3 in the development of serious games and/or advanced learning technologies, integrating the tech into its own Advanced Learning Technology platform for simulation learning and serious games based learning.

In addition, Virtual Heroes will use Unreal Engine 3 in the development of its Dynamic Virtual Human Technology (DVHT), a key component of the HumanSim product portfolio it is developing for medical education and training.

According to company officials, the Unreal Engine 3 multi-threaded rendering system, and 64-bit color High Dynamic Range rendering pipeline will "facilitate the creation of the most photorealistic virtual humans seen in a simulation to date." It will also enable Virtual Heroes to create training and education products for several next-generation platforms including game consoles and PCs.

Virtual Heroes' first major product was also working with an earlier version of Unreal Engine, on contributions to and derivative versions of America's Army - it also works with other federal systems, healthcare and commercial clients.

“As an industry leader, we are committed to doing everything we can to advance the serious games market and to spearhead implementation of advanced learning technologies. This partnership is yet another opportunity for us to help improve the quality, realism and effectiveness of those applications,” said Jerry Heneghan, Virtual Heroes founder and CEO.

By Staff
July 31, 2007 06:26:00 AM PT