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  • 2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.
  • Serious Game Engine Shootout In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.
  • Playing with Fire: Enemy Dolls In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

UNC Wilmington Researches Gaming's Effects on Student Math Skills[04.01.09]

Researchers at the University of North Carolina Wilmington's Watson School of Education have initiated a program that will study the effects of educational video games on math skills in students. The research will observe 500 middle school students and 15 educators in multiple regional school districts.

Participating students and teachers will use Tabula Digita’s DimensionM standards-based educational games during daily classroom activities. The games aim to improve student arithmetic skills by exploring middle school level math and algebra concepts in an interactive 3D environment.

Research results will observe expected improvement in student mathematical achievement following a semester's worth of game-assisted education.

"We hope our research will serve to explain further how playing serious, high quality, interactive games influences mathematics achievement and self-efficacy in math," said head researcher Albert Ritzhaupt. "Equally important will be to gain a greater understanding of how students react to and interact with gaming in the classroom and how teachers respond to those unique student actions."

The study will continue until the end of May. Research results will be distributed in a full report this summer.

By Danny Cowan
April 1, 2009 12:05:00 PM PT