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  • 2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.
  • Serious Game Engine Shootout In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.
  • Playing with Fire: Enemy Dolls In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

Round-Up: Gamasutra Network Jobs, Week Of September 25[09.25.09]

In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from THQ, Neversoft and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Demiurge Studio Senior Engineer
"We're looking for a talented and experienced programmer. The ideal candidate will have a broad programming background, with the ability to work fluidly in existing codebases. Flexibility over a variety of tasks and platforms is a must, as are team-based work practices. This position will allow for great influence over future company direction and code processes. In addition, the programmer will be asked to provide input on future hires and upcoming programming tasks."

Playdom: QA Automation Lead
"Do you possess exceptional knowledge and passion for games in all genres. Are you frequently recognized for exceptional delivery on short production schedules, creativity, innovation, project management, and brilliant documentation? Are you anything BUT ordinary? If this sounds like we are describing you, we just may be able to make some of your dreams come true. Keep reading and let us know…"

THQ: Senior Software Engineer, Tools/Plugins
"The Animation Director is responsible for directing all animation efforts for the WWE game franchise across multiple platforms. Tasks will include working closely with external Technology teams to develop new animation systems and pipelines, directing multiple animation teams with an emphasis on quality and efficiency, organizing and scheduling animation tasks, mentoring team members by regularly reviewing work and providing feedback on in-game animations and cut scenes."

Black Rock Studio: Technical Art Director
"Black Rock Studio, a Disney Interactive Studio, is currently looking for an experienced CG Supervisor to join the team who are developing an unannounced game on Xbox 360 & PS3. The CG Supervisor defines the production techniques used by artists, and ensures that the art team has all of the relevant tools and workflows they need to operate at peak efficiency. They also develop the Art Direction into an optimal CG look, and ensure that all art content in the game is being built to withstand performance and memory requirements."

Telltale Games: Character Rigger
"Telltale Games is looking for a talented Character Rigger to assist in rigging of characters and asset export. The ideal candidate should have excellent art and character skills as well as a solid technical expertise in using Maya’s rigging tools and MEL scripting."

Neversoft: Audio Programmer
"Neversoft Entertainment is looking for an Audio Programmer whose focus will be the research, development and maintenance of cross-platform audio systems and tools for the next generation of games consoles. This is an ideal opportunity for someone with a solid audio software background and a strong desire to apply this knowledge to the games industry."

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

By Staff
September 25, 2009 01:39:00 PM PT