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  • 2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.
  • Serious Game Engine Shootout In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.
  • Playing with Fire: Enemy Dolls In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

GDC 2010 Reveals First Summit Sessions and Keynotes[12.16.09]

Organizers of next March's Game Developers Conference 2010 have revealed keynotes and first sessions for Summits, with notables including Facebook's Gareth Davis (Social & Online Games Summit) and Spider's Randy Smith (Independent Games Summit).

Taking place March 9-10th, the GDC Summits highlight the leading edge of game development in emerging and notable areas including; iPhone Games, Social & Online Games, Game Localization, Mobile/Handheld Games, Independent Games, Artificial Intelligence and Serious Games.

Of the major Summits, Facebook's platform manager Gareth Davis will deliver a keynote at the newly formed Social & Online Games Summit titled 'How Friends Change Everything'. It will discuss Facebook's massive disruption in who plays games, as well as how games are best discovered, distributed, designed and monetized on the service.

In addition, Randy Smith, owner and game designer at Tiger Style will keynote the Independent Games Summit. Tiger Style is the developer of the critically and commercially successful iPhone game, Spider: The Secret of Bryce Manor, named by Apple as their top-rated game of 2009. Smith, who is also a veteran of Thief creator Looking Glass, will deliver a broad keynote address, 'Increasing Our Reach: Designing to Grab and Retain Players.'

Alongside these notable announcements, all of GDC's market-leading Summits have announced initial lectures, with a large number of new speakers and topics now confirmed for the event.

Other notable featured talks at the one and two-day Summit events include:

- Experimental Game AI: Live Demos of Innovation - Richard Evans, Maxis; Steve Rabin, Nintendo; and more (AI Summit)
- Club Penguin DS: Elite Penguin Force - Post Mortem - Patricia Pizer (GDC Mobile/Handheld Summit)
- Advanced Localization Methods for Japanese Games - Peter Fabiano, Capcom; Ryoichi Hasegawa, Sony; and more (Localization Summit)
- Code of Everand: Designing The Serious Casual MMO - Kevin Cancienne, Area/Code (Serious Games Summit)
- Falling to Your Death: The Canabalt Postmortem - Eric Johnson, Semi-Secret Software (iPhone Games Summit)

"We're thrilled by the content already programmed for this year's summits at GDC 2010 and there is so much more yet to come," said Meggan Scavio, GDC event director. "Like last year, the summits are an outlet to explore the emerging segments of our industry and these keynotes highlight exactly that mission."

GDC 2010 as a whole returns to San Francisco on Tuesday, March 9 through Saturday, March 13, 2010 for five days of lectures, panels, summits, tutorials and roundtable discussions on the most comprehensive selection of game development topics taught by leading industry experts.

Alumni registration for the show ends December 22, 2009 and Early Bird rates end February 4, 2010. For more information about the 2010 Game Developers Conference, including the eight summits, visit the official Game Developers Conference 2010 website.

By Staff
December 16, 2009 03:56:00 PM PT