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  • 2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.
  • Serious Game Engine Shootout In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.
  • Playing with Fire: Enemy Dolls In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

Softkinetic iisu Middleware Chosen for US Military Training System[01.28.10]

Gesture recognition technology developer Softkinetic announced today that it will provide a middleware solution for a US military training system developed by R&D provider Raytheon BBN Technologies.

Raytheon chose Softkinetic's iisu middleware to develop a gesture-based interface for its virtual world technology, which allows soldiers to train for real-world combat in immersive 3D environments.

"By using Softkinetic's 3D camera-based gesture recognition technology we can further improve the sense of being immersed in the simulation," said David Diller, Senior Scientist at BBN Technologies. "Our training work strives to prepare soldiers today for the uncertain needs of tomorrow. The more we allow soldiers to train the way they fight, the better prepared they will be."

Raytheon's VESSEL Damage Control Trainer -- a shipboard navigation, communication, and damage control simulator -- recently won the Best Game award in the Business category of the I/ITSEC'S Serious Games Showcase & Challenge.

Softkinetic's iisu middleware uses a 3D depth-sensing camera to capture gestures and movements in real-time. The technology has previously been featured in gaming applications and in fitness and rehabilitation systems.

"From the beginning we always imagined that our 3D imaging solutions could bring digital simulations to the next level," said Softkinetic chief strategy officer Eric Krzeslo. "We are very excited that a leading high tech company in the security field such as Raytheon BBN Technologies has decided to work with our iisu middleware to build their sophisticated virtual reality simulations."

By Danny Cowan
January 28, 2010 06:07:00 PM PT