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  • 2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.
  • Serious Game Engine Shootout In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.
  • Playing with Fire: Enemy Dolls In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

UNCG To Teach Economics With Serious Game[05.18.06]

A report from The University of North Carolina Greensboro details a development by the University's Division of Continual Learning concerning a new college credit that uses online 'serious game' technology to teach the principles of microeconomics "by following an alien species that must learn how to survive after crash-landing on a futuristic, post-apocalyptic earth.”"

The online class, ECON 201, is currently scheduled to launch during the fall 2006 semester and will use online games teach students how to deal with and apply numerous economic principles, as well as disciplines that exist outside the scope of pure economics, including biology, history and anthropology. For example, students must make ethical decisions as they play the game, as they face disease outbreak, and they review historical examples of how the earth faced similar problems before.

The course, an excellent example of games for educational purposes, will be taught using “a series of problem-solving tasks that are part of the overarching game narrative.” Questions and situations that must overcome in the game will determine how well the students have grasped the material taught as they continue to play at their own pace.

The University of North Carolina Greensboro's course itself was developed through the collaborative work of university web designers and instructional experts, as well as head of the Department of Economics, Bryan School of Business and Economics and Dr. Jeff Sarbaum, and economics instructor who served as the academic advisor for the development of ECON 201.

Interested parties can visit the The University of North Carolina Greensboro's story on the course for the full report, which includes more detailed information on the new course, as well as quotes from Dr. Jeff Sarbaum, and a link to an early look at the course itself.

By Jason Dobson
May 18, 2006 11:40:00 AM PT