Serious Source Games Jobs
All Gamasutra Network Jobs
| 2K Australia | (1) |
| 2K Boston | (4) |
| 38 Studios | (2) |
| Activision | (3) |
| Airtight Games | (2) |
| Amazon.com | (1) |
| ArenaNet | (13) |
| Autodesk | (1) |
| Bethesda Softworks | (1) |
| Big Bang Entertainment | (3) |
| Bight Games | (1) |
| Big Tree Games | (1) |
| Bionic Games, Inc. | (4) |
| BioWare Austin | (5) |
| Black Box | (2) |
| Black Lantern Studios, Inc. | (2) |
| Black Rock Studio | (4) |
| Blizzard Entertainment | (12) |
| Blue Castle Games Inc | (4) |
| Blue Fang Games | (4) |
| Bottlerocket Entertainment, Inc. | (5) |
| Canesta, Inc | (1) |
| Carbine | (9) |
| Centre for Arts and Technology Kelowna | (1) |
| CHI Systems, Inc. | (1) |
| Conduit Labs | (3) |
| Cryptic Studios, Inc. | (5) |
| Demiurge Studios | (2) |
| Digital Extremes | (4) |
| EA Redwood Shores | (2) |
| EA Tiburon | (2) |
| Edge of Reality | (7) |
| Electronic Arts | (1) |
| Firebrand Games Florida | (1) |
| Firemint | (1) |
| Foundation 9 - Double Helix Games | (1) |
| Gala Networks Europe Ltd | (1) |
| Gameloft | (1) |
| Ganz/WEBKINZ | (1) |
| Groundspeak | (1) |
| Hangout Industries | (1) |
| Hansoft | (1) |
| Hasbro, Inc. | (2) |
| Heatwave Interactive | (1) |
| Hedmark University College | (1) |
| High Impact Games | (2) |
| IGN | (3) |
| Infinity Ward / Activision | (5) |
| Insomniac Games | (5) |
| John Galt Games | (1) |
| K2 Network | (2) |
| Los Angeles Film School | (2) |
| Lucasfilm Animation | (1) |
| MetaVR, Inc. | (1) |
| Microsoft Game Studios | (15) |
| Midway Games | (1) |
| Monolith Productions | (6) |
| Motorola | (1) |
| MTV Networks | (3) |
| MTVNetworks / Neopets | (5) |
| Namco Networks America Inc. | (6) |
| Nerd Corps Entertainment | (2) |
| Nihilistic Software | (3) |
| Nikitova LLC | (1) |
| Nintendo of America Inc. | (4) |
| Paleo Entertainment | (1) |
| Pandemic Studios | (1) |
| Pandemic Studios Australia | (1) |
| Pandemic Studios Brisbane | (1) |
| Petroglyph Games | (3) |
| PhoenixSoft Mobile | (1) |
| Planet Moon Studios | (7) |
| PlayFirst | (1) |
| Rainbow Studios | (4) |
| RealNetworks | (1) |
| Recoil Games | (2) |
| Red Storm Entertainment | (3) |
| Relic Entertainment | (3) |
| Retro Studios | (2) |
| Riot Games, Inc | (1) |
| Robomodo Inc | (10) |
| Rockstar New England | (11) |
| Secret Level | (3) |
| Shanghai Studio | (4) |
| Skyworks Interactive, Inc. | (1) |
| Sony Computer Entertainment America | (11) |
| Sony Computer Entertainment America - Santa Monica | (6) |
| Sony Online Entertainment | (1) |
| Sparkplay Media | (1) |
| Sucker Punch Productions | (1) |
| T3 Entertainment | (2) |
| Team Bondi Pty, Ltd | (3) |
| Telltale Games | (2) |
| Tencent Boston | (3) |
| The International Academy of Design and Technology | (1) |
| The Upper Deck Company, LLC | (1) |
| THQ, Kaos Studios | (4) |
| TimeGate Studios | (1) |
| Torpex Games | (1) |
| True Games Interactive | (2) |
| Ultizen Games Ltd. | (3) |
| Underground Development / Activision | (2) |
| United Front Games Ltd. | (1) |
| Vivaty | (1) |
| Volition | (2) |
| Walt Disney Internet Group | (1) |
| WildTangent, Inc. | (1) |
| WMS Gaming | (2) |
| Xfire | (1) |
| YAGER Development | (2) |
| ZeniMax Online Studios | (1) |
| ZeroScale GmbH & Co. KG | (1) |
| Zombie Studios | (2) |
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Serious Source Games Jobs
[08.19.2008]
Centre for Arts and Technology Kelowna — Kelowna,
BC, CAN
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Edge of Reality — Austin,
TX, USA
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As a successful AAA developer, we combine the best of both worlds by collaborating with high profile companies like Marvel and Sega, while also developing our own innovative, original next gen IPs; currently an action title called Cipher Complex. Our location in Austin, TX also offers the rarity of an affordable lifestyle in the scenic, Texas hill country.
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Monolith Productions — Kirkland,
WA, USA
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Join the award winning technology team behind the F.E.A.R. and Condemned: Criminal Origins game franchises. Work closely with engineers, designers, and artists on the creation of user-friendly tools used to develop the next-generation of Monolith's games.
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Sony Online Entertainment — Seattle,
WA, USA
[08.18.2008]
Amazon.com — Seattle,
WA, USA
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Blue Fang Games — Waltham,
MA, USA
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The future of gaming lies in growing beyond the traditional genres that have dominated our industry. We need to expand our audience by creating new and different interactive experiences that speak to the broader population. Blue Fang Games is dedicated to creating games that appeal to this larger audience. We are currently developing an original video game property with THQ Inc. and we are looking for talented individuals to join our team and play an integral role in shaping the future.
Other Position(s) Available At Blue Fang Games
Test Engineer
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Blue Fang Games — Waltham,
MA, USA
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The future of gaming lies in growing beyond the traditional genres that have dominated our industry. We need to expand our audience by creating new and different interactive experiences that speak to the broader population. Blue Fang Games is dedicated to creating games that appeal to this larger audience. We are currently developing an original video game property with THQ Inc. and we are looking for talented individuals to join our team and play an integral role in shaping the future.
Other Position(s) Available At Blue Fang Games
Test Engineer
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Bottlerocket Entertainment, Inc. — Carlsbad,
CA, USA
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Continuing to define ourselves with an art-centric identity, BottleRocket Entertainment, Inc. is determined to provide the highest quality in videogame entertainment. We are currently working on two AAA titles to be released on PS3, Xbox 360 and Nintendo Wii platforms in 2009. We work in a creative, friendly, fun environment in San Diego, and if you've got the chops and a passion for games, we'd love to have you!
Other Position(s) Available At Bottlerocket Entertainment, Inc.
ENGINE PROGRAMMER – SPECIAL EFFECTS
Cinematics Artist
Special Effects Artist
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Bottlerocket Entertainment, Inc. — Carlsbad,
CA, USA
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BottleRocket is looking for skilled programmers to join our experienced development team and add their unique perspective to all our games. The programming team focuses on allowing content creators quick iteration cycles. We provide a great deal of autonomy and offer the freedom to take on a wide variety of challenges. We work in a creative, friendly, fun environment in San Diego, developing two exciting high-profile, next-generation titles for major publishers.
Other Position(s) Available At Bottlerocket Entertainment, Inc.
ENGINE PROGRAMMER – SPECIAL EFFECTS
Cinematics Artist
Special Effects Artist
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CHI Systems, Inc. — Fort Washington,
PA, USA
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Demiurge Studios — Cambridge,
MA, USA
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Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games for PC and the latest consoles. We offer competitive salaries, benefits and sane working hours. What more could you ask for?
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Demiurge Studios — Cambridge,
MA, USA
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Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours.
We're looking for senior programmers. Experience, teamwork and leadership are key attributes. Our team is growing - come join us!
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Edge of Reality — Austin,
TX, USA
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Edge of Reality is now developing an innovative stealth-action title for the PS3 and Xbox360, based on an original IP developed within the studio. We’re looking to hire highly talented, creative, and motivated people to help us make the game a true contender when pitted against the top AAA games in its class.
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Monolith Productions — Kirkland,
WA, USA
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Join the award winning technology team behind the F.E.A.R.™ and Condemned: Criminal Origins™ game franchises. Work closely with engineers, designers, and artists on building the cutting-edge graphics technology powering the development of Monolith?s next generation of console and PC games.
Visit our site to apply - http://www.lith.com/jobs.asp?j=eng2
Other Position(s) Available At Monolith Productions
ART LEAD, ANIMATION
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THQ, Kaos Studios — New York,
NY, USA
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If you're up for an adventure and want to work in the coolest city on the planet...look no further! We have small developer attitude and all of the perks associated with being owned by a major publisher. THQ's Kaos Studios in NYC is looking for a Senior Artist to join our growing team! Check out our job posting to learn more!
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[08.15.2008]
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Edge of Reality — Austin,
TX, USA
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Edge of Reality is searching for a special effects artist to join its highly creative art staff. Candidates must be driven to create jaw dropping special effects to entertain the gaming masses, and will be also responsible for the R&D of software, production pipelines, and post processes that are determined appropriate for a specific project as well as "advancing the state of the art.
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Edge of Reality — Austin,
TX, USA
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As a successful AAA developer, we combine the best of both worlds by collaborating with high profile companies like Marvel and Sega, while also developing our own innovative, original next gen IPs; an action title called Cipher Complex. Our location in Austin, TX also offers the rarity of an affordable lifestyle in the scenic, Texas hill country.
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Edge of Reality — Austin,
TX, USA
|
|
As a successful AAA developer, we combine the best of both worlds by collaborating with high profile companies like Marvel and Sega while also developing our own innovative, original next gen IPs; an action title called Cipher Complex. Our location in Austin, TX also offers the rarity of an affordable lifestyle in the scenic, Texas hill country.
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Edge of Reality — Austin,
TX, USA
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As a successful AAA developer, we combine the best of both worlds by collaborating with high profile companies like Marvel and Sega on the recently released Hulk game, while also developing our own innovative, original next gen IPs; an action title called Cipher Complex. Our location in Austin, TX also offers the rarity of an affordable lifestyle in the scenic, Texas hill country.
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Ganz/WEBKINZ — Toronto,
ON, CAN
Monolith Productions — Kirkland,
WA, USA
[08.14.2008]
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Blue Fang Games — Waltham,
MA, USA
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The future of gaming lies in growing beyond the traditional genres that have dominated our industry. We need to expand our audience by creating new and different interactive experiences that speak to the broader population. Blue Fang Games is dedicated to creating games that appeal to this larger audience. We are currently developing an original video game property with THQ Inc. and we are looking for talented individuals to join our team and play an integral role in shaping the future.
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Firebrand Games Florida — Merritt Island,
FL, USA
Hansoft — Stockholm,
Up, SWE
Los Angeles Film School — Hollywood,
CA, USA
[08.13.2008]
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Microsoft Game Studios — Redmond,
WA, USA
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Game-loving technical genius wanted
One of the biggest challenges of cutting-edge innovation that expands the bounds of the Xbox 360 is not only architecting and coding creative technical solutions, but also building a measured and thoughtful competitive portfolio of intellectual property (IP).
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THQ, Kaos Studios — New York,
NY, USA
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If you're up for an adventure and want to work in the coolest city on the planet...look no further! We have small developer attitude and all of the perks associated with being owned by a major publisher.
THQ's Kaos Studios in NYC is looking for a Senior FX Artist to join our growing team!
Check out our job posting to learn more!
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[08.12.2008]
Black Lantern Studios, Inc. — Austin,
TX, USA
Hedmark University College — Rena,
He, NOR
[08.08.2008]
MTVNetworks / Neopets — Glendale,
CA, USA
[08.07.2008]
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RealNetworks — Seattle,
WA, USA
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GameHouse is looking for an experienced Creative Director to work in our GameHouse games division in Pioneer Square. This position is responsible for the creative direction of the studio. This job entails designing games, making games, playing games, and talking about games. Candidates must have a high degree of passion for their projects and must be a team player.
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[08.06.2008]
ArenaNet — Bellevue,
WA, USA
MetaVR, Inc. — Brookline,
MA, USA
[08.05.2008]
Groundspeak — Seattle,
WA, USA
Heatwave Interactive — Austin,
TX, USA
[08.04.2008]
MTVNetworks / Neopets — Glendale,
CA, USA
ZeroScale GmbH & Co. KG — Berlin,
Be, DEU
[08.01.2008]
Bight Games — Charlottetown,
PE, CAN
[07.31.2008]
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ArenaNet — Bellevue,
WA, USA
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ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 and is currently developing Guild Wars 2, continuing to support Guild Wars with additional content such as the upcoming Bonus Mission Pack, holiday events, community contests, monthly championships, and soon-to-be-released merchandise. We are looking for engaging personalities to join our team, and help take Guild Wars to the next level!
Other Position(s) Available At ArenaNet
Senior-Level Tools & Engine Programmer
Senior-Level Content Programmer
Senior- Level Concept Artist
Senior-Level U.I. Designer
Environment Artist
Character Artist
Senior Level Animator
Sr Technical Artist
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[07.30.2008]
Xfire — Menlo Park,
CA, USA
[07.29.2008]
WMS Gaming — Chicago,
IL, USA
[08.19.2008]
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Carbine — Aliso Viejo,
CA, USA
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Carbine Studios is looking for talented individuals to be a part of a team focused on making high-quality, cutting-edge, and conceptually innovative Massively Multiplayer Games. We offer a casual work environment, comprehensive benefits, and competitive salaries. Carbine Studios is a division of NCsoft Corporation, the world’s leading developer and publisher of online games. Founded in 1997, NCsoft is home the home of the Lineage, City of Heroes, and Guild Wars franchises.
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Carbine — Aliso Viejo,
CA, USA
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Carbine Studios is looking for talented individuals to be a part of a team focused on making high-quality, cutting-edge, and conceptually innovative Massively Multiplayer Games. We offer a casual work environment, comprehensive benefits, and competitive salaries. Carbine Studios is a division of NCsoft Corporation, the world’s leading developer and publisher of online games. Founded in 1997, NCsoft is home the home of the Lineage, City of Heroes, and Guild Wars franchises.
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Carbine — Aliso Viejo,
CA, USA
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Carbine Studios is looking for talented individuals to be a part of a team focused on making high-quality, cutting-edge, and conceptually innovative Massively Multiplayer Games. We offer a casual work environment, comprehensive benefits, and competitive salaries. Carbine Studios is a division of NCsoft Corporation, the world’s leading developer and publisher of online games. Founded in 1997, NCsoft is home the home of the Lineage, City of Heroes, and Guild Wars franchises.
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Carbine — Aliso Viejo,
CA, USA
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Carbine Studios is looking for talented individuals to be a part of a team focused on making high-quality, cutting-edge, and conceptually innovative Massively Multiplayer Games. We offer a casual work environment, comprehensive benefits, and competitive salaries. Carbine Studios is a division of NCsoft Corporation, the world’s leading developer and publisher of online games. Founded in 1997, NCsoft is home the home of the Lineage, City of Heroes, and Guild Wars franchises.
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Carbine — Aliso Viejo,
CA, USA
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Carbine Studios is looking for talented individuals to be a part of a team focused on making high-quality, cutting-edge, and conceptually innovative Massively Multiplayer Games. We offer a casual work environment, comprehensive benefits, and competitive salaries. Carbine Studios is a division of NCsoft Corporation, the world’s leading developer and publisher of online games. Founded in 1997, NCsoft is home the home of the Lineage, City of Heroes, and Guild Wars franchises.
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Carbine — Aliso Viejo,
CA, USA
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