This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.
In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.
In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.
In this latest Serious Games Source feature, Erin Hoffman discusses the current state of exergaming, and examines Dr. Ernie Medina's XRtainment Zone, which offers fun and healthy alternatives to traditional exercise regimes for both children and adults alike.
Following his recent Gamasutra feature on the subject, writer and researcher Neils Clark spoke at the ongoing 2008 Games for Health conference on game addiction -- from KoToR to World Of Warcraft and beyond.
The May 2008 issue of Game Developer magazine is now available to subscribers, revealing an exclusive postmortem of Harmonix's Rock Band, a third-party game engine showdown, articles on the state of hiring in the game biz, and much more - details within.
Gamasutra is in attendance at this year's Games For Health conference in Baltimore, and in the opening session, show co-director Ben Sawyer highlighted greater turnout, more grant money for health-related gaming - and Benjamin Heckendorn's new one-handed Guitar Hero controller!